Bradley Atkinson
Bradley Atkinson
Freelance Concept 3D Artist
Gold Coast, Australia

Summary

3D Digital Artist 🔶

Welcome to my Artstation. I specialize in exploring the wonderful world of creatures, characters, monsters, and the abstract.

Art for Web 3, Film, Games, Theme Parks, and Collectible Design

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Skills

3D PrintingCharacter ModelingCreature ModelingDigital SculptingSculptingCharacter DesignCreature DesignCollectibleNFT

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Preform
Preform
Mixer
Mixer
Zbrush
Zbrush

Productions

    • TV Production
      Boy Swallows Universe
    • Year
      2024
    • Role
      3D Artist
    • Company
      Jac FX Studio & Stingray Sushi
    • Movie
      Elvis
    • Year
      2022
    • Role
      3D Artist
    • Company
      Sculpt Studios Pty Ltd & JNB FX
    • Movie
      Pacfic Rim: Uprising
    • Year
      2018
    • Role
      3D Fabrication for Sets/Props
    • Company
      Sculpt Studios Pty Ltd
    • Movie
      Thor: Ragnarok
    • Year
      2017
    • Role
      3D Fabrication for Sets/Props
    • Company
      Sculpt Studios Pty Ltd

Experience

  • Freelance Senior Artist at LIFE/DEATH & CREATION
    AU
    March 2022 - Present

    Freelancing business specialising in creating exceptional 3D art for various applications including Web 3, Games, Films, and Product Design.

    Key projects & contributions include:

    Collaborating with global clients to design and produce innovative 3D and 2D digital assets, meeting time-sensitive deadlines and creative visions.

    Creating NFT art and digital collectibles, for various successful collections that blend artistic creativity with blockchain technology.

    2022-2023 - Developed artwork and branding for Camel Clans NFT Project.

    2023 Latest – Engaged to create 3D model/portrait of Travis Fimmel to be used in 3D printing for props in the Netflix series ‘ Boy Swallows Universe’

  • Senior Digital Artist at Sculpt Studios
    Australia
    May 2015 - April 2022

    My role at Sculpt Studios was to handle anything involved with their digital fabrication processes. This would include a multitude of tasks such as;

    - Working with clients to produce & design 3D & 2D digital assets which were then fabricated in a variety of different processes.

    - Post-processing digital assets through CNC milling software, & 3d printing software to allow effective creation of physical props, products, signage, vehicles, molds, statues, theming, construction, & public art

    - Physical fabrication of digital assets through the use of 3D printers (FDM & SLA), and CNC machinery (Thermwood 5 Axis - milling foam, wood, aluminum, plastic )

    - Conceptual modeling & art for pitch decks which were submitted to government entities, tenders, & businesses for public art, projects, and theming.

    During my time there we worked with clients such as Warner Brothers, Village Roadshow, DC Comics, Legendary Pictures, Marvel, Griffith University, Queensland Government, VRTP, Seaworld, MovieWorld, Earthstory, & many others

  • Art Director at Matrix Studios
    AU
    January 2021 - January 2022

    As the lead for art direction and NFT design, I steered the studio's branding, initial marketing, and launch phases, focusing on:

    Crafting unique visual identities and NFT assets that aligned with the studio's vision and market positioning.

    Leading creative initiatives from concept to completion, ensuring each project met high standards of artistic excellence and innovation.

  • Lecturer & Tutor at Griffith University
    July 2014 - September 2017

    Digital Media / 3D Design

    As a Lecturer and Tutor in Digital Media and 3D Design, I played a key role in educating and mentoring students at Griffith University. My responsibilities encompassed:

    Curriculum Development - Crafted and delivered engaging course content and workshops across software like 3ds Max, Maya, Adobe Premiere, ZBrush, and Mudbox.

    Student Support - Provided personalised feedback and guidance, promoting a supportive learning environment that encouraged artistic exploration and technical mastery.